Commodore Skerritt is the grandson of Alice Skerritt, captain of the Sullivan at the time of the collapse. Where Angela was a nice enough lady, a good sailor, who did her best to survive when things fell apart, Hugh is much more a creature of the post apocalypse. Mean, dangerous, and calculating, he does what's best for the Fleet, and what's best for himself.
Hugh is a tall man, thin, with black hair and smartly trimmed goatee. He lost one eye in a boarding action in his younger days, leaving him a scar that runs from his hairline to his jaw. A black leather eye patch covers missing eye, a single pea sized emerald set withing, the same color as the hull of the Sullivan.
NAME: Commodore Hugh Skerritt
Age: 43
Sex: Male
Race: Caucasian
Class: Upper
Profession: Pirate
Disposition: Irritable, arrogant, calculating
Faction(s): Sullivan's Fleet
DESCRIPTION & BACKGROUND
Commodore Skerritt is the grandson of Alice Skerritt, captain of the Sullivan at the time of the collapse. Where Angela was a nice enough lady, a good sailor, who did her best to survive when things fell apart, Hugh is much more a creature of the post apocalypse. Mean, dangerous, and calculating, he does what's best for the Fleet, and what's best for himself.Hugh is a tall man, thin, with black hair and smartly trimmed goatee. He lost one eye in a boarding action in his younger days, leaving him a scar that runs from his hairline to his jaw. A black leather eye patch covers missing eye, a single pea sized emerald set withing, the same color as the hull of the Sullivan.
HEALTH = 8
INITIATIVE = 7
DEFENSE = 3
SPEED = 11
WEAPONS = sabre, knife, .38 Revolver
ARMOR = Reinforced leather jacketATTRIBUTES
Intelligence: 2
Wits: 2
Resolve: 3
Strength: 3
Dexterity: 3
Stamina: 3
Presence: 2
Manipulation: 2
Composure: 4
SKILLS
Mental
Academics : 0Computer : 0
Crafts : 0
Investigation : 0
Medicine : 1
Religion/Knowledge: 0
Politics : 0
Scavenge:
Science: 0
Physical
Athletics : 2Brawl : 2
Drive : 0
Firearms : 2
Larceny : 0
Stealth : 0
Survival : 0
Weaponry: 2
Social
Animal ken : 0Empathy : 0
Intimidation : 2
Persuasion : 0
Socialize : 0
Streetwise : 2
Subterfuge: 0
MERITS (should not exceed 7)
Status +2and
FLAWS
(list flaws here if any)